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SWReality immortals: Himself (Durga), Mark Matt (Merth), Jp Coldarone
(Exar), Greg Baily (Thrawn), Ackbar, Satin, Streen and Bib as well as much
input from our other builders and
DikuMud (c) program and concept by Sebastian Hammer (email@example.com),
Michael Seifert (firstname.lastname@example.org), Hans Henrik
(email@example.com), Tom Madsen (firstname.lastname@example.org), and Katja
Merc 2.1 (c) was created by Furey (email@example.com), Hatchet
(firstname.lastname@example.org), and Kahn
Smaug (c) was created by Derek Snider with the help of Altrag, Blodkai,
Narn, Haus, Scryn, Rennard, Swordbearer, Gorog, Grishnakh and
Star Wars and Star Wars names are the copyright (c) of Lucasfilm Ltd and
the authors of the many Star Wars related books.
SWReality 1.0 is an extention of Smaug which was expanded from Merc which
was derived from the original Dikumud code.
SWReality 1.0 copyright (c) 1997, 1998 was created by Sean Cooper
(email@example.com) based on a concept and ideas from the original.
See DIKU, SMAUG, MERC and SWREALITY for more detailed credits.
Special credit to: Tawnos and all the people who helped create SW:FotE for many
code additions and ideas. Ortluk, for the basic cargo code structure. Samson for
his pfile pruning snippet, and maybe a couple of others. And all the Immortals
who've helped with the code and building. And to the mortal Beta testers.