Realms of Despair was originally based on the Merc 2.1 code which was
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based on the orignal DIKUMud code created by:
The Original DIKUMud Team:
Katja Nyboe Superwoman (firstname.lastname@example.org)
Tom Madsen Stormbringer (email@example.com)
Hans Henrik Staerfeldt God (firstname.lastname@example.org)
Michael Seifert Papi (email@example.com)
Sebastian Hammer Quinn (firstname.lastname@example.org)
Additional contributions from:
Michael Curran - the player title collection and additional locations.
Bill Wisner - for being the first to successfully port the game,
uncovering several old bugs, uh, inconsistencies,
in the process.
And: Mads Haar and Stephan Dahl for additional locations.
The Original DIKUMud was Developed at the Department of Computer Science
at the University of Copenhagen.